Image Credit: Alien Isolation, Creative Assembly 2014 Just over a month after the Eros situation, another incident arises that threatens the fragile network of trade and economics that gives the Belt life: the protomolecule hybrid has broken out of Protogen containment and is loose on Ganymede. The United Nation Navy's Office of Naval Intelligence, forewarned, plays out a series of war games while it gathers troops under the guise of a rescue mission to capture the hybrid - or, failing that, to deny it to everyone else by destroying it. No-one is aware of how dangerous it is. Ganymede Orbit: UNN and MCRN forces in orbit are on alert but not expecting imminent combat There is no decisive tactical or strategic advantage on either side; all-out conflict would be devastating to both sides Gravity is 0.15G Light lag to Earth: 45 minutes Light lag to Mars: 40 minutes Light lag to the Belt: 20 minutes Ganymede Surface: Gravity is 0.15G No external atmosphere - spacesuits required for external movement Ganymede is in sunset (Ganymede receives, at maximum, about 1/5 of the Earth's solar illumination) and it is too dark to see without assistance UN and Mars coalition forces on the ground remain in a state of cautious co-operation, though intelligence channels are closed There are large numbers of patrolling ground forces on the ground, but they are spread out across multiple outposts Ganymede Station: Civilian population of Ganymede Station number well in excess of the military population, but unaware of any situation Ganymede Station is at shift change - first-shift workers are going in to work, second-shift workers are preparing to finish their shifts and third-shift workers are in the middle of their sleep cycle (think of it as roughly 0730, 1530 and 2330 for each shift respectively) Constructed in a hexagonal pattern, each hexagon tile is 500m from one side to the other - but tiles are not domes Some tiles have a few small domes, while the largest domes cover three or even seven tiles Places of Interest: 11-38-29 - Crash Site Avatar 12-36-2A - Protogen Offices 13-34-2B - Foothills Lowrail Station 13-37-28 - Bridgewater Highrail Station 13-3A-25 - Ravencroft Lowrail Station 14-37-27 - Bridgewater Halls Arcade 15-36-27 - Crash Site Molok 15-38-25 - Ravencroft General Hospital 16-37-25 - Ravencroft Transport Terminal & Cargo Facility 17-33-28 - Iridium Square Highrail Station Bridgewater is a high-density area. The grey tiles show the Lowrail cutting south-west and north-east, and the Highrail going west and east. Above both are wide roads with plenty of space for electric vehicles and people on foot. The roads have shops and station infrastructure on both sides, and are used at all hours of the day. The green domes are the agricultural farms and their associated watering and climate control equipment. Blue tiles are malls and commercial blocks, mixed in with high-rise residential. Yellow tiles are corporate offices, almost entirely tower blocks. Some particularly corporations may own entire blocks, but most commonly will be located on a floor or two. Red tiles are places of special interest, which are listed in the places of interest above (but not every entry above has a red square).